6. Student obligations

Participants are encouraged to participate in as many course activities as possible, including reviewing and analyzing video lessons and educational materials, as well as completing practical tasks. Throughout the e-course, participants may earn a maximum of 83 points. The table below outlined the mandatory activities by topic, method of implementation, and the number of points available. 
The e-course is considered successfully completed if participants achieve at least 42 points in total and at least one third of the available points in each assessed activity. In addition, participants automatically receive the "Pedagogy in a Digital Environment" badge upon meeting the following criteria: completion of all knowledge tests (Test type) and all Assignment-type activities.

Topic
Required activity or activity for points
Individual/in pairs
Points

Introduction

Clarification of e-course obligations

I

0

Pedagogical context of learning and teaching

Reading and analysis
Quiz
Active design
Critical analysis of a scientific article
Video - Changes in the role of teachers and students in digital education
Scenario-based assessment
Participation in a discussion

I
I
I
I
I
I
I

0
2
2
0
0
2
0

Connecting pedagogical models and digital technology

Review
Research and comparison of models
Review
Open questions for reflection
Redesign of a teaching unit
Video - Interview with teachers
Quiz
Review
Discussion on the experience of working in an online educational environment
Final quiz

I
I
I
I
I
I
I
I
I
I

0
0
0
0
2
0
2
2
0
5

Teaching objectives and planning for learning support

Assignment - Identify the verbs for the learning outcomes
Video - Writing the learning outcomes
Discussion on the design of the learning outcomes
Review
Exercise: Reformulate the objectives
Application of constructive alignment in your own course or integration of what you have learned in your own teaching context
Final quiz

I
I
I
I
I
I

I

0
0
0
2
2
0

5

Modern concepts of learning and teaching

Reading and analysis
Discussion on the flipped classroom and PBL
Quiz
Video - practical examples -  socially useful learning
Review of PBL, gamification and socially useful learning
Discussion on inquiry-based learning and project-based teaching
Discussion on the differences and advantages of synchronous and asynchronous collaborative environments
Collaborative knowledge mapping
Review of the topic of peer learning

I
I
I
I
I
I
I

P
I

2
0
2
0
2
0
0

0
2

Connecting the teaching process and learning strategies

Reading and analysis
Discussion "Which learning strategy do you use most often and why?" 
Quiz
Discussion about self-regulated learning
Review
Design an SRL scenario
Quiz
Students' own experiences and good practice tips
Final quiz

I
I
I
I
I
I
I
I
I

2
0
2
0
2
2
5
2
5

Evaluation as an integrative part of contemporary teaching

Review
Reading and analysis
Quiz
Discussion on motivation and group work
Group work planning
Review
Advanced assessment
Discussion on evaluation
Final quiz

I
I
I
I
I
I
I
I
I

2
0
2
0
0
2
0
0
5

Technology as a support for learning

Review
Criteria for selecting tools
Review
Video - Google Docs i Slides - real-time collaboration
Final quiz

I
I
I
I
I

2
2
2
0
5

A critical approach to the use of digital technologies in the context of teaching

Review
Selecting groups
Discussion at group level
Creating a short report
Sharing the report with other groups
Discussion at the level of all participants on the topics
Personal reflection questionnaire

I
I
P
I
P
P
I

2
0
0
0
0
0
5

Final section

Final instructor review
Final participant satisfaction survey

I
I

0
0

 

Total

 

83

Accessibility

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Font Face Font Face

Font Size Font Size

1

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Font Kerning Font Kerning

Image Visibility Image Visibility

Letter Spacing Letter Spacing

0

Line Height Line Height

1.2

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