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Using digital tools to solve pedagogical problems

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This activity will clarify the use of digital tools for solving pedagogical problems.

 

3. Choosing the right tool

Once the pedagogical problems are clearly defined, the next step is to select the digital tool that best suits the specific situation. This process requires reflection on the teaching objectives, student profile, and course delivery conditions. In the higher education context, tools are chosen not only based on functionality, but also on how well they facilitate inclusivity, accessibility, and active participation.

gamification and interactivity tools can be extremely useful. Platforms like Kahoot, Quizizz , or Mentimeter bring a game element to the lesson and create a competitive spirit that increases student engagement. These tools help the teacher check the understanding of the material in real time and make the lesson more dynamic.

In the case of disruptions to teaching, tools for structuring communication are the solution. For example, Microsoft Teams or Slack allow for the organization of discussions in channels, clearly separating formal questions about the material from general comments. This reduces the number of interruptions during the lecture, while still giving students space to express themselves and collaborate.

For the problem of frequent absences, e-learning systems such as Moodle LMS or Google Classroom are most suitable. They allow the publication of lecture recordings, teaching materials and assignments, thus ensuring continuity of learning for students regardless of physical presence.

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