In this activity, two topics will be presented: gamification and learning through play and service learning.
In this activity, we will talk more about two approaches that are increasingly shaping teaching in higher education and the digital environment: gamification and game-based learning, and service learning (including volunteering). Gamification uses game mechanics to enhance motivation and goal-orientation through clear rules, immediate feedback, and visible progress, while game-based learning places students in an experiential problem-solving situation. Both approaches encourage active participation, collaboration, and reflection, and are especially effective when linked to authentic tasks and supported by digital tools for simulations, progress monitoring, and formative assessment.
Community-based learning integrates academic outcomes with concrete contributions to the community. Students work on real-world challenges in partner organizations and, through structured reflection, connect theory with practice, developing professional and civic competences. Volunteering can be part of this framework or a separate activity that, if didactically focused and valued, supports similar goals.
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