Section outline
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Learning outcomes
- analyze potential risks and challenges associated with the use of digital technologies in education
Within this topic, participants will become familiar with the basic concepts associated with well-being and the impact of digital technologies on well-being. The concept of well-being in the information society will be analyzed, and digital well-being will be explored in more detail, including its relationship with mental health. Furthermore, trends and the future of digital technologies in education, such as artificial intelligence (AI), learning analytics, augmented and virtual reality, and their direct impact on the well-being of students, teachers, and other staff of higher education institutions, will be analyzed. Potential risks and challenges associated with the application of digital technologies in education will also be examined.
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Learning Outcomes
- analyze potential risks and challenges associated with the use of digital technologies in education
Within this topic, the advantages and disadvantages of applying digital technologies in education will be analysed, and associated risks identified. Special attention will be paid to the security aspects of digital technologies, with an emphasis on privacy and personal data protection. Furthermore, ethical issues arising during the use of digital technologies in education will be explored, as well as challenges related to fake news and digital information chaos. The topic will also cover the analysis of digital addiction and its impact on the mental health of students, teachers, management, and administrative staff.
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Learning outcomes
- develop strategies and guidelines for the responsible use of digital technologies in the educational environment to ensure safe, stimulating, and ethical digital experiences
Within this topic, the development of guidelines for the responsible use of digital technologies will be addressed, including the setting of standards and rules for technology use with an emphasis on supporting the well-being of everyone involved in education. This includes rules for using tools within teaching, rules for using tools within the organisation, and rules for the responsible use of digital tools. Furthermore, ethical aspects in the creation and use of digital content will be analysed, including the definition of ethical guidelines in the use of digital tools. A special part of the topic is dedicated to the sustainable use of digital tools and resources, with an emphasis on resource efficiency and the sustainability of tools and resources. Finally, legal guidelines and responsibilities in the use of digital materials will be discussed, focusing on the well-being of students, teachers, administrative, and management staff.
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Development of Guidelines for Ensuring the Well-being of Employees and Students of Higher Education Institutions
Learning outcomes
- develop strategies and guidelines for ensuring the physical and psychological well-being of students, teachers, and management staff
It is necessary to determine the strategic areas, goals, activities, and indicators important for ensuring the well-being of employees and students of higher education institutions and, based on the above, to develop the appropriate strategic guidelines to achieve this.
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Learning outcomes
- create teaching content using digital technology to support student progress on an individual level and ensure their well-being
Within the topic of Implementation and evaluation of developed guidelines, the focus will be on the process of educating teaching staff about the guidelines and strategies, followed by the planning of teaching activities and the creation of teaching content with a focus on well-being. The practical application of guidelines and strategies will be elaborated with an emphasis on the creation of educational content, as well as methods for evaluating their effectiveness. A key element will also be obtaining feedback from users, which, together with the monitoring and evaluation of implemented guidelines and strategies, will enable continuous improvement.
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Learning outcomes
- create teaching content using digital technology to support student progress on an individual level and ensure their well-being
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